Changelog
0.3.4.0
[BREAKING-CHANGE][REMOVED] Ikarus support for g2o client.
[BREAKING-CHANGE][REMOVED] <modification>
tag from config.xml
[BREAKING-CHANGE][RENAMED] Client-side class Texture
to Sprite
.
[BREAKING-CHANGE][RENAMED] Client-side class Draw
to Label
.
[BREAKING-CHANGE][UPDATED] Label.text
is now limited to 10000
characters due to introduced optimalization for text rendering (rendering text in one draw call, instead of calling draw call per each letter).
[BREAKING-CHANGE][REMOVED] Client-side class Draw3d
, use Projector3d
in conjuction with Label
instead, you can also checkout examples/draw3d.nut from default server package.
[BREAKING-CHANGE][REMOVED] Support for arm
server architecture, use arm64
instead.
[BREAKING-CHANGE][UPDATED] Linux binaries will now use GLIBC 2.36
(previous used version was 2.31
).
[BREAKING-CHANGE][UPDATED] Linux binaries will now require at least OpenSSL 3.0.7
to be installed on the host system.
[BREAKING-CHANGE][UPDATED] Shared function setTimer
might return null
if you pass interval
argument as negative value.
[FIXED] Issues with not shooting from ranged weapon by npc, when game for some reason didn't insert the munition to hand.
[FIXED] Music volume not being properly set initially (if music was muted, it could still be played after initial launch).
[FIXED] Client-side function readySpell
now swaps the active spell for player/NPC already in magic weapon mode, instead of unnecessarily hiding and re-readying it.
[FIXED] Client-side event onSink
not respecting eventValue
.
[FIXED] Client-side function useClosestMobQueued
triggering unnecessary onMobInterStartInteraction
event.
[FIXED] Client-side function useClosestMobQueued
not finishing action while ending interaction.
[ADDED] Client-side class Vertex2d
.
[ADDED] Client-side field Vertex2d.pos
.
[ADDED] Client-side field Vertex2d.uv
.
[ADDED] Client-side field Vertex2d.color
.
[ADDED] Client-side field Label.letterSpacing
.
[ADDED] Client-side field Label.vertices
.
[ADDED] Client-side field Label.linearFilterEnabled
.
[ADDED] Client-side field Label.autoUpdateViewport
.
[ADDED] Client-side field Label.viewportMin
.
[ADDED] Client-side field Label.viewportMax
.
[ADDED] Client-side field Label.alphaFunc
.
[ADDED] Client-side method Label::getLetterColor
.
[ADDED] Client-side method Label::setLetterColor
.
[ADDED] Sprite.vertices
is now limited to 60000
vertices.
[ADDED] Client-side field Sprite.vertices
.
[ADDED] Client-side field Sprite.linearFilterEnabled
.
[ADDED] Client-side field Sprite.autoUpdateViewport
.
[ADDED] Client-side field Sprite.viewportMin
.
[ADDED] Client-side field Sprite.viewportMax
.
[ADDED] Client-side field Sprite.alphaFunc
.
[ADDED] Client-side method Sprite::pushVertex
.
[ADDED] Client-side method Sprite::pushVertexPx
.
[ADDED] Client-side method Sprite::popVertex
.
[ADDED] Client-side class Projector3d
.
[ADDED] Client-side field Projector3d.position
.
[ADDED] Client-side field Projector3d.distance
.
[ADDED] Client-side field Projector3d.visible
.
[ADDED] Client-side callbackProjector3d::onVisibilityChange
.
[ADDED] Client-side callbackProjector3d::onUpdate
.
[ADDED] Client-side class BinkPlayer
.
[ADDED] Client-side field BinkPlayer.loop
.
[ADDED] Client-side field BinkPlayer.paused
.
[ADDED] Client-side field BinkPlayer.alphaSupported
.
[ADDED] Client-side field BinkPlayer.volume
.
[ADDED] Client-side field BinkPlayer.duration
.
[ADDED] Client-side field BinkPlayer.remainingTime
.
[ADDED] Client-side field BinkPlayer.currentTime
.
[ADDED] Client-side method BinkPlayer::play
.
[ADDED] Client-side method BinkPlayer::stop
.
[ADDED] Client-side constant ALPHA_FUNC_MAT_DEFAULT
.
[ADDED] Client-side constant ALPHA_FUNC_NONE
.
[ADDED] Client-side constant ALPHA_FUNC_BLEND
.
[ADDED] Client-side constant ALPHA_FUNC_ADD
.
[ADDED] Client-side constant ALPHA_FUNC_SUB
.
[ADDED] Client-side constant ALPHA_FUNC_MUL
.
[ADDED] Client-side constant ALPHA_FUNC_MUL2
.
[ADDED] Client-side constant ALPHA_FUNC_TEST
.
[ADDED] Client-side constant ALPHA_FUNC_BLEND_TEST
.
[FIXED] CEF module
Fixed autofocus not being respected.
[FIXED] CEF module
Disable keyboard event processing when any HTML UI control is focused.
[FIXED] CEF module
Crash caused by out-of-bounds buffer write when resizing the texture buffer.
[ADDED] CEF module
Browser.fps
field.
[ADDED] CEF module
Browser::getActive
static method.
[ADDED] CEF module
Browser::setActive
static method.
[ADDED] CEF module
JSPromise
class.
[ADDED] Server-side munition
field to Daedalus instance
[ADDED] Squirrel function tostring
for converting values to string without calling _tostring
metamethod.
[ADDED] <debug log_level="level">
optional attribute in config.xml
for controlling which g2o logs should be displayed in debug client console & saved to log file.
[ADDED] <log_level>level</log_level>
setting in config.xml
for controlling which g2o logs should be displayed in server console & saved to log file.
[ADDED] Squirrel foreach
is now able to iterate over instance fields.
[ADDED] Squirrel function dump
for pretty printing object.
[UPDATED] Client console commands generate
will now display a warning if server isn't launched with <debug>true</debug>
.
[UPDATED] Printing Vec2
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Vec2i
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Vec3
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Vec4
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Mat3
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Mat4
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Quat
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Printing Color
will now display it's values pretty formatted, instead of (instance : 0xDEADBEEF)
.
[UPDATED] Removed minimum interval 50ms
limit from shared function setTimer
.
[UPDATED] Event handler runtime errors will now display the script path and line where addEventHandler
was being called instead of function name & address.
[UPDATED] Squirrel function error
will now colorize the error message the same way as runtime error does.
[UPDATED] From now on importing empty .xml
file will not prevent server from starting up.
0.3.4.1
[FIXED] Label
not supporting line break via\n
character.
[FIXED] Setting Sprite.rotation
behaving incorrectly.
[FIXED] attackNpcMeleeQueued
unnecesarily blocking attacking player due to extending collision range.
0.3.4.2
[FIXED] Client-side function equipItem
not properly handling automatic spell slot assignment if slotId
optional argument was not given.
[FIXED] Server-side function equipItem
not properly handling automatic spell slot assignment if slotId
optional argument was not given.
[FIXED] Client-side function useClosestMobQueued
not stopping mob interaction properly.
[FIXED] Regression in autopatcher (it stopped working due to issues with cmake minizip-ng dependency).
0.3.4.3
[FIXED] Possible crashes in client npc action queue.
[FIXED] Client-side field Label.color
not always updating all of the letters.
[FIXED] Client-side field Label.rotation
not properly setting viewport.
[FIXED] Client-side field Sprite.rotation
not properly setting viewport.
[ADDED] Client-side function getBloodMode
.