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class MobInterOptimalPos (client-side)

Available since version: 0.3.4

This class represents optimal position in MobInter object.

Properties

Mat4 matrix

Represents the world transformation matrix (where player should be placed exactly).


bool distance

Represents whether the optimal position is based on proximity (true) rather than a fixed transformation (false). If true, the player or NPC is placed at the nearest valid position. If false, the transformation matrix is used for exact placement.


string nodeName (read-only)

Represents the node name of given mob inter optimal position.


Methods

No methods.


Callbacks

No callbacks.