class
Spell (client-side)
Available since version: 0.3.2
This class represents in game spells that npc can cast, and all necessary information regarding their logic.
Properties
int
keyNo
Represents the key number for the spell (unused by the game, initialized by default to 32565
).
VisualFX&
effect (read-only)
Represents the visual effect bound to specific spell.
VisualFX&
controlWarnFX (read-only)
Represents the control warn visual effect bound to specific spell (unused by the game).
Vob&
spellCaster (read-only)
Represents the spell caster that cast the spell.
Vob&
spellTarget (read-only)
Represents the spell target vob for the spell.
float
manaTimer
Represents the frame mana invest timer for the spell.
int
manaInvested
Represents the invested mana for spell by the caster.
int
level
Represents the invested spell level by the caster.
int
status
Represents the current spell status. For more information see SpellStatus constants.
int
id
Represents the current spell id.
int
info
Represents the meta info for spell, game uses this to set parser index of npc instance for transformation spells.
bool
enabled
Represents whether or not spell effect is visible.
bool
enabled (read-only)
Represents whether or not spell effect is visible.
int
timerEffect (read-only)
Represents timer effect for the spell (unused by the game).
bool
canBeDeleted (read-only)
Represents whether or not spell can be deleted.
float
up
Represents current up value for the spell, remmnants of the telekinesis logic (unused by the game).
float
hoverY
Represents current hover Y value for the spell, remmnants of the telekinesis logic (unused by the game).
float
hoverOld
Represents current hover old value for the spell, remmnants of the telekinesis logic (unused by the game).
float
hoverDir
Represents current hover dir value for the spell, remmnants of the telekinesis logic (unused by the game).
int
energy
Represents energy npc attribute for the spell, by default it's being set to mana attribute.
float
manaInvestTime
Represents time for investing one mana point for the spell.
int
damagePerLevel
Represents damage per level ratio for the spells that can be invested.
int
damageType
Represents damage type bitfield flag used by the spell.
int
type
Represents type of the spell (Good = 0, Neutral = 1, Bad = 2).
bool
canTurnDuringInvest
Represents whether or not caster can turn during spell invest.
bool
canTurnDuringInvest
Represents whether or not caster can change target during spell invest.
bool
canTurnDuringInvest
Represents whether or not caster can change target during spell invest.
bool
isMultiEffect (read-only)
Represents whether or not spell is multi effect.
int
targetCollectAlgo
Represents target collect algorithm type id used by the spell.
int
targetCollectType
Represents target collect type bitfield used by the spell.
int
targetCollectRange
Represents target collect range for the spell.
int
targetCollectAzi
Represents target collect azimuth range (x angle in degrees) used by the spell.
int
targetCollectElev
Represents target collect elevation range (y angle in degrees) used by the spell.
Methods
static
setup
This method will setup spell.
void setup(userpointer vobCaster, userpointer vobTarget, bool ignoreCastState = false)
Parameters:
userpointer
vobCaster: the caster vob userpointer.userpointer
vobTarget: the target vob for the visual effect.bool
ignoreCastState:true
if spell should ignore cast state, otherwisefalse
.
static
invest
This method handles mana invest process.
bool invest()
Returns bool
:
static
cast
This method casts spell.
bool cast()
Returns bool
:
static
stop
This method stop's spell.
int stop()
Returns int
:
static
stop
This method kill's spell.
int stop()
Returns int
:
static
open
This method uses open
visual effect method.
void open()
static
close
This method uses close
visual effect method.
void close()
static
reset
This method uses reset
visual effect method.
void reset()
static
getName
This method return's spell name.
string getName()
Returns string
:
static
isValidTarget
This method will check if given target is valid.
void isValidTarget(userpointer vob)
Parameters:
userpointer
vob: vob userpointer.
static
setReleaseStatus
This method calls SPELL_PROCESSMANA_RELEASE daedalus function.
void setReleaseStatus()
static
castSpecificSpell
This method casts light and transformation spells.
bool castSpecificSpell()
Returns bool
:
static
endTimedEffect
This method end's transformation spells.
void endTimedEffect()
static
createEffect
This method create's new effect for the spell.
void createEffect()
static
initByScript
This method will initialize spell.
void initByScript(string instance)
Parameters:
string
instance: spell instance from daedalus scripts with "SPELL_" prefix.
static
getSpellInstanceName
This method will initialize spell.
void getSpellInstanceName(string instance)
Parameters:
string
instance: spell instance from daedalus scripts with "SPELL_" prefix.
static
callScriptInvestedMana
This method calls SPELL_PROCESSMANA daedalus function.
void callScriptInvestedMana()
Callbacks
No callbacks.