class
VobLight (client-side)
Available since version: 0.3.3.4
Note
You can only create dynamic lights in scripts, because static lights are baked into the ZEN world.
This class represents 3d light source point in the world.
Constructor
VobLight(string model)
Parameters:
string
model: the model name to be used as visual.
Constructor
VobLight(userpointer ptr)
Parameters:
userpointer
ptr: the pointer to the object from the game.
Properties
string
lightPreset
Represents the currently used light preset name from LightPresets.zen
file (located in _Work/Data/Presets/
).
VobLightData&
lightData
Represents the light data.
Methods
No methods.
Callbacks
No callbacks.