class VobLight (client-side)
Available since version: 0.3.3.4
Note
You can only create dynamic lights in scripts, because static lights are baked into the ZEN world.
This class represents 3d light source point in the world.
Constructor
VobLight(string model)
Parameters:
stringmodel: the model name to be used as visual.
Constructor
VobLight(userpointer ptr)
Parameters:
userpointerptr: the pointer to the object from the game.
Properties
string lightPreset
Represents the currently used light preset name from LightPresets.zen file (located in _Work/Data/Presets/).
VobLightData& lightData
Represents the light data.
Methods
No methods.
Callbacks
No callbacks.