class Projector3d (client-side)
Available since version: 0.3.4
This class represents 3d projector, that can be used to display 2d elements in 3d worlds via simple projection.
Constructor
Projector3d(float x, float y, float z, float distance)
Parameters:
floatx: the position in the world on the x axis.floaty: the position in the world on the y axis.floatz: the position in the world on the z axis.floatdistance: the maximum visible distance in the world.
Properties
Vec3& position
Represents the 3d position on the world for projector 3d.
float distance
Represents the visible distance for projector 3d.
bool visible (read-only)
Represents the visible state for projector 3d.
int fps
Represents the fps ratio that will be used to determine how often onUpdate callback should be called (default -1). Set to -1 if you don't want to limit onUpdate refresh rate.
Methods
No methods.
Callbacks
onVisibilityChange
This callback is being executed when projector visibility gets changed.
void onVisibilityChange(bool visible)
Parameters:
boolvisible: the current visibility state.
onUpdate
This callback is being executed each frame when 3d projection is visible, use it to implement your custom update logic.
void onUpdate(Vec2i screenPositionPx, float deltaDistance)
Parameters:
Vec2iscreenPositionPx: the calculated screen position in pixels.floatdeltaDistance: the current 3d distance between 3d projected position and player.