function attackPlayerRanged (client-side)
Deprecated since version: 0.3.2
Note
The victim will receive damage calculated damage by the game.
This function is used to force npc to ranged attack the other npc.
Declaration
bool attackPlayerRanged(int attackerId, int victimId)
Parameters
intattackerId: the attacker id.intvictimId: the victim id.
Returns bool
true if attack was successfully executed, otherwise false.