function
getPlayerTimedOverlays (client-side)
Available since version: 0.3.2
This function will get the player/npc timed animations overlays, which are currently active, e.g: HUMANS_SPRINT.MDS if we drink speed potion.
Declaration
[string, ...]|null getPlayerTimedOverlays(int id)
Parameters
int
id: the player id.
Returns [string, ...]|null
the array of animation overlays as strings or null
if player isn't spawned.