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function stopAniQueued (client-side)

Available since version: 0.3.2

This function is used to push stop played animation action on player/npc action queue.

Declaration

void stopAniQueued(int id, string aniName)

Parameters

  • int id: the player id.
  • string aniName: ="" the name of the animation that you want to stop. The default value is empty string, which means that the first active ani will be stopped.