function
stopAniQueued (client-side)
Available since version: 0.3.2
This function is used to push stop played animation action on player/npc action queue.
Declaration
void stopAniQueued(int id, string aniName)
Parameters
int
id: the player id.string
aniName: ="" the name of the animation that you want to stop. The default value is empty string, which means that the first active ani will be stopped.