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function hitPlayer (server-side)

Available since version: 0.3.0

Note

attacker and victim must be in stream range (spawned), otherwise damage action won't perform.

This function is used to simulate hit between attacker and victim. It will only work with if killer or victim is a real player. The victim will receive damage calculated damage by the game.

Declaration

bool hitPlayer(int attackerId, int victimId)

Parameters

  • int attackerId: the attacker id.
  • int victimId: the victim id.

Returns bool

true if hit was successfully simulated, otherwise false.