class MobInterOptimalPos (client-side)
Available since version: 0.3.4
This class represents optimal position in MobInter object.
Properties
Mat4 matrix
Represents the world transformation matrix (where player should be placed exactly).
bool distance
Represents whether the optimal position is based on proximity (true) rather than a fixed transformation (false).
If true, the player or NPC is placed at the nearest valid position. If false, the transformation matrix is used for exact placement.
string nodeName (read-only)
Represents the node name of given mob inter optimal position.
Methods
No methods.
Callbacks
No callbacks.