class Timestep (client-side)
Available since version: 0.1.9.5
Note
Use WorldTimer global object to work with game time step properties.
This class represents time step object.
It can be used to measure different time intervals like: frameTime, totalTime.
Properties
float factorMotion
Represents the motion factor of a timestep.
This ration will be used to adjust the timestep values in reset method.
float frameTime (read-only)
Represents elapsed time between frames (delta time) in miliseconds since last update.
float totalTime (read-only)
Represents elapsed total time in miliseconds.
float frameTimeSecs (read-only)
Represents elapsed time between frames (delta time) in seconds since last update.
float totalTimeSecs (read-only)
Represents elapsed total time in seconds.
Methods
reset
This method will update time step values and it will take factor motion into account.
Call this method in onRender event, to update time step values by each frame.
void reset()
update
Note
This method will not take into account factor motion multiplier.
This method will update time step values by passed delta time.
Call this method in onRender event, to update time step values by each frame.
void update(float deltaTime)
Parameters:
floatdeltaTime: the time between frames in miliseconds.
Callbacks
No callbacks.