function getPlayerAniFpsRateMultiplier (client-side)
Available since version: 0.3.0.5
This function is used to get player/npc animation speed multiplier.
Declaration
float|null getPlayerAniFpsRateMultiplier(int id, string aniName)
Parameters
intid: the player id.stringaniName: the name of the animation, e.g:"S_RUNL".
Returns float|null
the current animation speed multiplier or null if player isn't spawned or given animation doesn't exists.