Skip to content

class Vertex (client-side)

Available since version: 0.3.8.1

This class represents a 3d mesh vertex. The object is owned by the mesh or another engine container.

Properties

Vec3& position

Represents the vertex position.


int transformedIndex (read-only)

Represents the internal transformed vertex index.


int myIndex (read-only)

Represents the vertex index assigned by the engine.


VertexTransform&|null transform (read-only)

Represents the vertex transformation (if exists).


VertexTransform& getTransform

This method will either get the existing vertex transform object, or create new one.


`` resetTransform

This method will reset the existing vertex transform and set the transformIndex to 0.


Methods

draw

Draws the vertex as a debug cross using the engine line cache.

void draw(Color color, bool useZBuffer)

Parameters:

  • Color color: the color of the debug cross.
  • bool useZBuffer: whether the cross should use the z-buffer.

Callbacks

No callbacks.