Skip to content

class TexAniCtrl (client-side)

Available since version: 0.3.8.0

This class represents the texture animation controller owned by a material. Instances are obtained through Material.texAniCtrl.

Properties

int aniChannel

Represents the texture animation channel used by the controller.


float actFrame

Represents the current fractional animation frame.


float aniFPS

Represents the texture animation playback speed in frames per second.


int frameCtr

Represents the engine frame counter used by the animation controller.


bool oneShot

Represents whether the texture animation stops after one playback.


Methods

static getMasterFrameCtr

Returns the current engine texture animation master frame counter.

int getMasterFrameCtr()

Returns int:


Callbacks

No callbacks.